As we were finalizing the layout for the new try-out system yesterday, another previous concept hit the table. With great enjoyment we used to run squad trainings, missions and events. As expected, these things required heavy moderation and strict rules to be succesfull. Wich in a way, contradicts to 5th's global vision about limitations, requirements and anything that has a 'must' in front of it. However, one of the very foundations 5th is build upon is to provide a enjoyable platform for as many different interests for twice the amount of different people. Being a international community, it's often a sport of juggling and finding the right balance and expanding upon feedback. And so your input has been heard and we have given birth to the FTG, the Fifth Tactical Group, a addition to give members the opportunity to strap their gameface on in a equally motivated environment. 5th wouldnt be 5th if it wasn't open to all, and joining is as easy as snapping your fingers. Simply notify a officer you like to sign up and your automaticly added. As easy as joining may be, bear in mind that by joining you agree to a extensive list of additional rules and regulations for when your in actual 'FTG' mode. The list is still under construction, but during yesterday's meeting our Comanche was quick enough to bag and tag a line when I spoke about the level of dedication, wich is now framed and slapped on our first page of FTG's code of conduct, our holy bible.
The Guidelines of Fifth Tactical Group (FTG)
1) FTG is for Serious Squad Gameplay. We keep the joking and side chat to a minimum. This is a group for those who really wish to put their game faces on.
2) When in Channel, when a Squad Leader calls "Break" everyone goes silent. Break is to be used for Mission critical information only.
3) We move as a squad, we take orders seriously. Do not go off on a tangent, we stick together and/or to our assignments
4) In FTG you must be flexible, there are times when we must rapidly change depending on the situation, You may not always be able to pick your favorite class depending on the situation, however, we will take what you have chosen as your 'expertise' into heavy consideration in each 'mission' we go on. Depending on the situation, we may need many heavies to defeat armor attacking a foothold, or multiple infiltrators in attempt to harass certain troops.
5) Officers/Squad Leaders are expected to write reports after the action is complete. In these reports you are to give comm(Teamwork, Skill, Good communication etc) as well as write things that we may need to improve on. Basically, what went well in the mission, and what didn't go so well.
6) Clear and concise communication is expected at all times, be aware of your surroundings. When using the comm. Use either direction of the vehicle. (IE 1 o clock, 2 o'clock etc.) Or compass directions. (North of Squad, East of base etc etc.) Descriptions of locations should be as brief as possible, but as precise as possible.
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